Game Notes

The fact there are multiple real world obstacles and underground features allows for you to explore a post-apocalyptic world that seems like it could really happen. Where it steers off though is when you are put into this third person 2d view where we control the character from an outside perspective instead of a first-person one which would really help with the “illusion”. The settings are very simple with basic sound, camera zoom feature, and laser sight controls which allow for you to have full control over the main character you play in this world. Unfortunately this game falls short with how far you can explore since it takes place underground with walls surrounding every corner except when it comes to the secret rooms which can be explored when you go through secret bushes spread across certain walls over the different levels of the game. This kind of solo venture only allows you to interact with the enemies in one of two ways which are by killing the enemies or getting killed by them making you respawn to do the same thing again as a response.

When playing this game you are challenged by not only the enemies but also the different puzzles, treasures, and other interactive materials that keep you intrigued to complete the game and its other achievements as well. This allows you to interact with objects such as different weapon types, gold, hearts that increase your health bar, bullets for your weapons, and many different types of treasure wielding items that allow for us to progress through the game correctly. But, when it comes to developing the game further I suggest new weapon types be added along with a new type of game design above ground such as a fallen/ abandoned city that way it adds to the story of the world being over run by these and more enemies and bosses that can be added in the next chapter(s) of gameplay. Overall this game was a fun shooter experience that has the potential to further explore and expand upon the world as long as the developers can keep this ball rolling which they began with this first chapter.

Kumu network and screen captures

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This was supposed to be an image showing you using the A and D keys to move right and left.
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This image represents the first enemy, the zombie, that you encounter insie the game that you need to fight off with the beginer pistol.
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This shows you an elevator which goes up or down and is activated when you press the E key.
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This is one of the golden chests that is activated when you press the E key as well and gives you ammo and coins to buy other weapons.
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This is one of the end screens that is show after each levelwhich shows your individual stats and goals that the game gives you each round.
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This image represents the second weapon the uzi, second enemy the bomb zombie, and a metal barrel.
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This photo shows a door, the third weapon the shotgun, bucket head zombie, wood box, and floating platform.
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This represents a weapon buying case which you can purchase new weapons and ammo from with the collected coins from previous rounds.
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This shows the third weapon you can purchase from the privous screenshot which is the machine gun.
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Below me represents the turet robbot which will take its time to lock onto you then shoot you with a barage of bullets.
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This green ball shows you respawning to a new area which happens when you loose all three of your hearts from damage from enemies.
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This represents another type of robbot that uses shovles and pickaxes to defeat you.
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Over on the far right of this screenshot shows the next enemy which is the skeleton with a sword that can instantly kill you if hit and a green money bag on the left side.
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This shows the next skeletal enemy which is the armored skeleton that has more duability than the prevous one.
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This final image shows the final gun, the grenade launcher, and the first/ final boos of this first chapter which I call "Godzilla" with whom your locked in a room with until you defeat it.